So getting close to polishing up the first Alpha release of the Game and of all things to slow me down, a Pause feature. It’s simple enough, in Unity you use the Time.timeScale = 0 to pause all objects that are using deltaTime in their movement calculations. You are using deltaTime for all your object, aren’t you. of course your aren’t. Anyway, had a few rogue elements moving one the scene still, and also some of the Animation for the animals.
Anyway, we are over that now. Currently, we are adding a couple of more levels for our testers, the levels will not be in the finished game, they are just for testing the mechanics of the game only.