by spocker2 | Nov 28, 2012 | Blog, Games
Well it has been a while so I thought I would send a small update. We actually have been busy working on our first game MAX the last few months. For starters, we are just about complete our new game level designer. It is a major improvement from our previous one...
by spocker2 | Aug 10, 2012 | Blog
Site was down for a few days. Technical difficulties on my ISP end.
by spocker2 | Aug 4, 2012 | Blog
So last time I talked about the new Event system that we are using for the game. This is turning out to be much better than using the current BroadcastMessage that we were using before. Not only can we document the Events that might be called by the game, but we can...
by spocker2 | Jul 4, 2012 | Blog, Games
After a couple months hiatus, I am back in the saddle and developing again. Our family had three kids in baseball this year, so it was a little hectic to say the least. I have been working on a few things here and there. The biggest piece is the new Event system that...
by spocker2 | Apr 29, 2012 | Blog, Games
There are a number of secondary characters in the game that will either follow or chase the player (or robot) in the Game. There are a number of options for Unity3D developer including an option for Pro owners. I don’t own a Pro version yet so that is not really...
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